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Donald Duck Going Quackers cover art Donald Duck Going Quackers screenshot Donald Duck Going Quackers screenshot Donald Duck Going Quackers screenshot

Donald Duck Going Quackers

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Game Info

Released Dec 13, 2000
IGDB Rating 60/100
Rarity In ranking

Market Price Guide

Loose $22.50
CIB $36.72
New $196.50

Reference values from PriceCharting market data.